﻿using Photon.SocketServer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ExitGames.Logging;

namespace KylinstarMahjongServer
{
    class MahjongServer : Lite.LiteApplication
    {
        private static readonly ILogger log = LogManager.GetCurrentClassLogger();

        protected override PeerBase CreatePeer(InitRequest initRequest)
        {
            return new MahjongPeer(initRequest);
        }
    }
}
